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Crayons and Code

Performance, quality code, and knowing what you’re doing

Slow sites cost you users, money, and trust. Learn why performance, code quality and proper development make all the difference, and how I build sites that work.

Not all websites are built the same. Some developers write clean, maintainable code. Others rely on layers of plugins, frameworks, and visual tools. Those setups often ship more code than the user needs.

That is when you end up with fragile sites that are hard to maintain, slow to load, and wasteful to run Source 1 .

Why performance matters

Site speed affects trust and completion of key journeys Source 1 . Google also tracks user experience through Core Web Vitals, which measure loading, responsiveness, and visual stability Source 2 .

Why page weight matters

When a simple page ends up several megabytes large, something is wrong. It usually means oversized media, too much JavaScript, or too many third-party scripts Source 1 Source 9 .

Performance budgets keep growth under control as content and features get added Source 8 .

Why quality code matters

Good code is focused. It keeps pages predictable. It reduces the chance of regressions when the site changes.

Quality also affects performance. Less work on the main thread improves responsiveness. Less layout churn improves stability Source 6 Source 7 .

How I keep sites fast and reliable

I start with the journeys that matter. Then I protect them with budgets and checks, so the site stays fast after launch Source 8 .

Want a fast, reliable website that does not fall apart?

If your site is slow, bloated, or hard to maintain, I can help.

Get in touch View current packages

Or request a Site Score for a performance breakdown of your current site. The quick report is free.

Sources

  1. [1] web.dev. Why does speed matter?. Published: . View source Back to article
  2. [2] web.dev. Web Vitals. View source Back to article
  3. [3] Google. Lighthouse performance scoring. Published: . View source Back to article
  4. [4] Google. Chrome UX Report. Published: . View source Back to article
  5. [5] web.dev. Largest Contentful Paint (LCP). View source Back to article
  6. [6] web.dev. Interaction to Next Paint (INP). View source Back to article
  7. [7] web.dev. Cumulative Layout Shift (CLS). View source Back to article
  8. [8] web.dev. Performance budgets 101. Published: . View source Back to article
  9. [9] web.dev. Load Third-Party JavaScript. Published: . View source Back to article

Availability

Next full project start: February 2026.
Small jobs: 3 to 7 days. Capacity: up to 14 hours per week.